Fusing the artistic and technical, this degree explores techniques to engage and excite traditional gamers and broader audiences alike. Game development relies on the skills of a range of specialists to bring projects from concept to realisation. In this degree, you can choose a major that aligns with the aspect of games design that most suits your ambitions. You will also have the freedom to explore a range of other subjects, including computer programming, real-time environments, games history and culture, narrative and character development, audio and more. Choose to focus on concept art, 3D computer imagery, interactive animation and interactive player experience design, while having the freedom to explore contemporary developments in the practice of interactive game design and related disciplines. You will learn the fundamentals of game design and related production disciplines. In the third year, you will embark on a major team-based capstone project where you’ll create a production to commercial standards, which will be the cornerstone of your early-career portfolio. For more course information, visit Bachelor of Games Design at GU.
Animating; art direction; computer generated imagery (CGI); player experience.
This an indicative only amount for first year fees. For further information refer to http://www.griffith.edu.au/students/enrolment-timetables-fees/paying-your-fees.
For minimum age requirements please visit Institution minimum age requirements
Any General or Applied English subject (Units 3 and 4, C); Applicants must meet the minimum age requirements for admission, see the QTAC website for details.
Griffith VET Guarantee applies to this program. For more information visit griffith.edu.au/guaranteed-admission.
For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.
Highest Rank to receive an offer
Median Rank to receive an offer
Lowest Rank to receive an offer
ATAR/Selection Rank excluding adjustment factors
ATAR/Selection Rank including adjustment factors
Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.
For more information about the Student profile, please visit Student profile explained.
Higher education study
Vocational Education and Training (VET) study
Work and life experience
Recent secondary education
Recent secondary education admitted solely on the basis of ATAR/Rank
Admitted where both ATAR/Rank and additional criteria were considered
Admitted on the basis of other criteria only and ATAR/Rank was not a factor
Number of students
Percentage of all students
* “<5" – the number of students is less than 5
You’ll be well connected to Brisbane’s thriving game development community and equipped to join the ranks of graduates working locally and internationally as a prop, environment, character or technical artist; gameplay, level, system or combat designer; gameplay programmer; 3D modeller; 2D or 3D animator; or motion capture animator. Our graduates also find success in areas such as mining and medical simulation, and training and educational software development. They also have a strong tradition of forming their own independent game-development studios.
3 years Full time or 6 years Part time