The games industry is growing fast. In fact, the expertise and practices of
game design and development is spilling over into a range of sectors, with design and development practices becoming widely adopted outside of purely gaming purposes.
Game Design at JMC feeds this drive, providing the skills and knowledge to create fully immersive digital environments. Learn how to design, develop and implement an idea, with emphasis on creativity and expression through concept creation, digital drawing, environment modelling and game-engine implementation.
Get hands-on expertise with leading game industry development and production software, and use our 18-camera leading precision motion-capture suites and VR facilities needed to create interactive game prototypes and quality game assets. Graduate with the skills demanded by leading developers. You will be able to access the Full Adobe Creative Cloud Suite, Autodesk Maya, Wacom Intuos Pro + Cintiq tablets, Animation lightboxes, ball + socket stop-motion rigs, Dragonframe stop-motion software, 18-camera motion-capture suites, VR facilities, green-screen studios, renderers (Redshift, Pixar RenderMan, Arnold), Substance Painter for texturing, Zbrush for sculpting, Compositing tools (After Effects, Nuke), Katana for Look Development and Shotgun Studio for Project Planning + Management.
With world class campuses in Sydney, Melbourne, and Brisbane, a dedicated team of academics and industry professional lecturers, and the opportunity to participate in international masterclasses and study abroad programs, JMC Academy is committed to ensuring our graduates make their own indelible mark on industry.
All JMC Bachelor Degree graduates are eligible to apply for entry into JMC
Academy’s Master of Creative Industries, or relevant post-grad qualifications at any Australian university.
JMC Academy
At JMC we have a dedicated Internship Program as well as work placement opportunities designed to have students apply their learning and gain hands-on experience in real industry roles.
You may be entitled to credit for prior learning, whether formal or informal. Formal learning can include previous study in higher education, vocational education, or
adult and community education. Informal learning can include on the job learning or various kinds of work and life experience. Credit can reduce the amount of study needed to complete a degree.
JMC credit transfer and recognition of prior learning
Art history, art and animation history, character modeling, character design (2D), clay sculpture, colour and design, concept art, concept development, digital sculpture, digital concept art, drawing, environment design (2D), figure modelling, game design, game studies, game asset creation (3D), game engine scripting [programming], game production, game-play mechanics, interactive multimedia, level design (games), motion capture, motion graphics, pixel art, production (games), prototyping, rendering, scriptwriting, sprite animation (2D), studio skills, user interface design (games).
Domestic students have the option of paying tuition fees prior to the commencement of each trimester or deferring payment through FEE-HELP. To be entitled to FEE-HELP you must be an Australian citizen or hold a permanent humanitarian visa. Visit the JMC Academy website for the latest fee information.
For additional information about the admissions criteria for JMC Academy please refer to https://www.jmcacademy.edu.au/study-at-jmc/
Completion of Year 12 or attained age 17 years; Interview; Portfolio
Applications for this course close 8 December 2024
For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.
As this is a new course, Semester 1, 2024 information is not available.
Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.
For more information about the Student profile, please visit Student profile explained.
As this is a new course, Semester 1, 2024 information is not available.
Game designer/producer, creative director, concept/character/environment artist, modeler, technical director, story writer, production manager, 3D or 2D animator, storyboard artist, rigger, compositor.
Fee *See notes
2 years Full time or 4 years Part time