This degree allows the development of creative skills ranging from the technical to the artistic.
You gain experience in the entire process of game and interactive media development, from identification and evaluation of ideas, creation of design concepts, critique of existing and potential products, analysis of cultural impact and industry trends, through to the development and delivery of a final product.
You learn about the games and interactive environment industries through interacting with industry members, reviewing the development process of games and related products, and participating in class discussions.
You learn visualisation, interaction and communication techniques. You are introduced to generic programming concepts and problem-solving strategies, team work, and the ethical and social responsibilities of an interactive media professional.
QUT Year 12 Early Offer Scheme: If you’re a current Queensland Year 12 student, you may be eligible to receive an offer to study at QUT on 18 November, before receiving your ATAR or selection rank. For more information, visit Year 12 Early Offer Scheme at QUT.
QUT Offer Guarantee: If you achieve an ATAR/QUT selection rank of 87.00 or higher (including any adjustments) and satisfied all other admission requirements, you are guaranteed an offer for this course.
For more course information, visit Bachelor of Games and Interactive Entertainment at QUT.
Animation; game design; software technologies.
You can combine this course with the QUT Diploma in Esports. For more course information, visit QUT College Diplomas.
It can also be combined with the Diploma of Information Technology at TAFE Qld – Greater Brisbane. Refer to entries for the diploma under TAFE Qld.
For additional information about the admissions criteria for QUT and for this course, refer to QUT’s website.
Applicant must be 16; Completion of Year 12 or attained age 18 years
English, or Literature, or English and Literature Extension, or English as an Additional Language (Units 3 & 4, C); General Mathematics, or Mathematical Methods, or Specialist Mathematics (Units 3 & 4, C)
For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.
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Highest Rank to receive an offer
Median Rank to receive an offer
Lowest Rank to receive an offer
ATAR/Selection Rank excluding adjustment factors
94.20
78.00
67.20
ATAR/Selection Rank including adjustment factors
99.95
80.00
70.80
Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.
For more information about the Student profile, please visit Student profile explained.
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Higher education study
Vocational Education and Training (VET) study
Work and life experience
Recent secondary education
Recent secondary education admitted solely on the basis of ATAR/Rank
Admitted where both ATAR/Rank and additional criteria were considered
Admitted on the basis of other criteria only and ATAR/Rank was not a factor
International students
All students
Number of students
31
16
5
–
39
0
17
10
118
Percentage of all students
26.3%
13.6%
4.2%
–
33.1%
0.0%
14.4%
8.5%
100%
Depending on subject choice: games/digital media programmer, game designer, simulation developer or designer, animator, film and television special effects developer, games/digital media reviewer, video games tester, web developer, software engineer.
3 years Full time