Bachelor of Design and Interactive Technologies
University of Southern Queensland - Springfield

Course outline

If you’re looking to be part of an exciting career that could take you anywhere in the world, get the required skills with UniSQ’s Bachelor of Design and Interactive Technologies. Learn about cutting-edge interactive and digital technologies, develop practical skills and analytical thinking, and learn how to apply these skills and knowledge to a range of disciplinary areas. Specialise in creating content for screen and immersive virtual environments. Learning how to integrate interactive systems in a range of disciplinary areas to advance knowledge and practice. Build a portfolio of work in digital media and interactive system design, animation and production, and digital media content/project management. Through real-world practical projects in digital media production, apps development, game environment production, and augmented/virtual reality systems, you will develop the skills and knowledge required for entry and success in these emerging and exciting fields.


Apps and interactive systems development; digital media.

Admissions Criteria

For additional information about the admissions criteria for the University of Southern Queensland and for this course, refer to UniSQ’s website.

Assumed knowledge

English (Units 3 & 4, C)

Minimum Selection thresholds (ATAR/Selection Rank) for semester/trimester/term 1, 2022
ATAR/Selection Rank profile for those offered places wholly or partly on the basis of ATAR/Selection Rank for semester/trimester/term 1, 2022

For more information about the ATAR/Selection Rank profile, please visit ATAR/Selection Rank profile explained.

Highest Rank to receive an offer

Median Rank to receive an offer

Lowest Rank to receive an offer

ATAR/Selection Rank excluding adjustment factors




ATAR/Selection Rank including adjustment factors




Excluding: The lowest ATAR/Selection Rank to which an offer was made, excluding adjustment factors.
Including: The lowest ATAR/Selection Rank to which an offer was made including any adjustment factors that may have been applied.

Student Profile by Applicant background for semester/trimester/term 1, 2022

For more information about the Student profile, please visit Student profile explained.

Higher education study

Vocational Education and Training (VET) study

Work and life experience

Recent secondary education

Recent secondary education admitted solely on the basis of ATAR/Rank

Admitted where both ATAR/Rank and additional criteria were considered

Admitted on the basis of other criteria only and ATAR/Rank was not a factor

International students

All students

Number of students









Percentage of all students










* “<5" – the number of students is less than 5

Career opportunities

In completing either of the two majors that reside within the Bachelor of Design and Interactive Technologies emerge many career possibilities: web and mobile app design; motion graphics and animation; virtual reality and augmented systems; 2D and 3D design; digital project, content and technology management; and interactive creative artist. The possibilities are endless.

Course Code
Start Date

Offer rounds
Level of Qualification
Bachelor degree
Study Area
Creative and Performing Arts
Study Mode
Full time, Part time
Course Duration

3 years Full time & 6 years Part time